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Unbatch: Intermediate

The Unbatch node’s Intermediate tab answers two questions: how far into a nested batch to unpack, and what to do with the container once it is empty.

A batch can hold other batches: cases on a pallet, cartons in a case. Unbatch Depth decides how far down this node goes.

DepthReleases
One LevelThe immediate members, and nothing more. A pallet gives up its cases, and each case stays a case (the default)
RecursiveEverything, all the way down to individual entities
To Level NA set number of levels, then stops

One Level is the right choice when the next step handles the level below, for example a depalletizer feeding a case opener. Recursive suits a single teardown point where only the individual pieces matter downstream.

Shown for To Level N. How many levels to peel before stopping. A depth of 2 on a pallet of cases of cartons releases the cartons and leaves them intact.

What happens to the container entity once its members have been released:

  • Destroy removes it from the model. This is the default and the usual choice, since a box that has been emptied is normally not part of the process any more.
  • Keep leaves the container in the model as an ordinary entity with no members. Choose this when the container itself matters: a returnable tote or pallet that has to travel back for reuse, so you can route it to a return loop.
  • Unbatch: the General tab, what comes out and in what order
  • Unbatch: Advanced: splitting batch values across the members, and the unbatch resource