Inventory Zones
A zone is a named area of an Inventory node with its own access time. It is how you model a store where reaching one shelf takes longer than reaching another: a near pick face against a high rack, a shop-floor bin against an off-site store.
What a zone holds
Section titled “What a zone holds”| Field | What it is |
|---|---|
| Name | The name items point at. Case does not matter |
| Access Time | Minutes added once to every withdrawal from this zone |
| Description | A note for you. Nothing reads it during a run |
How access time is charged
Section titled “How access time is charged”Every time stock is taken from an item, the time it takes is two terms added together:
| Term | How it is worked out |
|---|---|
| Picking time | The quantity taken, multiplied by the item’s Unit Time |
| Access time | The zone’s Access Time, added once |
The item’s unit time scales with how much you take. The zone’s access time is paid once per withdrawal, whatever the quantity, which is the point: walking to the far rack costs the same whether you collect one part or twenty.
Three things follow from that:
- Access time applies to withdrawals only. A
STOREcosts nothing extra, no matter which zone the item lives in. If putting stock away in a distant zone should take time in your model, put that time in the activity doing the putting away. - It is always in minutes, with no unit selector on the field.
- It must be a plain number. A distribution is refused at load, so a zone cannot have a variable access time. Model variable travel with an activity instead.
Zones do not hold a capacity
Section titled “Zones do not hold a capacity”A zone is a time, not a place with a size. Capacity is set per item and for the inventory as a whole, never per zone.
Renaming and deleting
Section titled “Renaming and deleting”An item points at its zone by name. Rename or delete a zone and every item pointing at the old name silently loses its access time: nothing warns you, the item’s picks simply get faster. After any change to this tab, open the Items tab and check every item still shows the zone you expect.
Related
Section titled “Related”- Inventory Items: the stock itself, and which zone each item lives in
- Inventory Substitutions: fallback items when the primary is out of stock
- Inventory statements:
STORE,TAKE, andREQUEST

