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  • Chapter 10
    • 10.1 – Activity
      • Activity Time Variation
      • Processing Entities Concurrently at an Activity
      • Attribute-Dependent Activities
      • Percentage-Dependent Activities
      • Assembly Activities
      • Disassembly Activities
      • Recurring Activities
      • Grouping or Batching After an Activity
      • Grouping or Batching a Variable Quantity at a Specific Time
      • Ungrouping or Unbatching After an Activity
      • Grouping or Batching Before an Activity
      • Rebatch to a Previous Quantity
      • Ungrouping or Unbatching Before an Activity
      • Processing Individual Entities from a Batch
      • Scheduling Activities
      • Holding Entities Until a Condition is Satisfied
      • Interrupting an Activity
      • Using an Attribute as Time
    • 10.2 – Entity
      • Assembling Entities
      • Creating Entities
      • Creating Entities Under Certain Conditions
      • Dividing Entities
      • Reuniting Entities
      • Picking Up Entities
      • Separating Entities
      • Sorting Entities
      • Renaming Entities
      • Randomly Assigning Entity Attribute Values
      • Customer Reneging
    • 10.3 – Arrival
      • Constant Supply of Entities
      • Fixed Interval Arrivals
      • Random Interval Arrivals
      • Appointment Scheduling
      • Appointment Scheduling with Early/Late Adjustment
      • Batch Arrivals
      • Production Lot Scheduling
      • Job Shop Scheduling
      • Reorder Point Inventory Replenishment
      • Customer Arrival Patterns
      • Triggers
    • 10.4 – Routing
      • Percentage-Based Branching
      • Conditional Branching
      • Alternate Branching
      • Route on Demand (Pull / JIT)
      • Picking Up Entities
      • Moving the Midsection
    • 10.5 – Resource
      • Using a Resource at an Activity
      • Using a Resource to Move Entities
      • Keep a Resource throughout Multiple Activities
      • Using Multiple Resources
      • Using Alternate Resources
      • Determining the Resource Being Used
      • Prioritizing Resource Usage
      • Interrupting Resources
      • Scheduled Equipment Maintenance
      • Equipment Failure
      • Employee Absenteeism
      • Shifts & Breaks for Resources
      • Consumable Resources
      • Resource Sharing
      • Employee Availability
    • 10.6 – Storage
      • Stock Replenishment
      • Produce on Demand (Make to Stock)
      • Initializing Storage & Queue Contents
      • Determining Inventory Levels
      • Pulling Items Last In/First Out (LIFO)
      • Highest Priority Entities First
    • 10.7 – Decision Making
      • Conditional Decision Making
      • Probabilistic Decision Making
    • 10.8 – Cost
      • Resource Usage Cost
      • Activity Cost
      • Waiting Time Cost
      • Special Cost Assignments
      • Categorize Cost
    • 10.9 – Statistics
      • Tracking Entity Conditions
      • Tracking Contents
      • Tracking Times
      • Tracking Times Against a Standard
      • Tracking Resource Uses
      • Creating a 24-Hour Clock
      • On-Screen Variables
    • 10.10 – Animation
      • Changing Entity Graphics During Simulation
      • Hiding Connection Lines
      • Creating a Background Graphic
      • Changing the Speed of Animation
      • Importing Entity Graphics
    • 10.11 – Parallel Processing
    • 10.12 – Adding Fields to Objects
    • 10.13 – Model Objects
      • Service Level Agreement
      • Set Up an Interface
  • Introduction
    • Modeling Techniques
    • Change Log
    • Setup & Installation
  • Chapters 1-5
    • 1 – Getting Started
      • 1.1 – What Is ProcessModel
      • 1.2 – Basic Tutorial
    • 2 – Basic Functions
      • 2.1 – Setting Up ProcessModel
      • 2.2 – Department/Swimlane
      • 2.3 – Cause-and-Effect Charts
      • 2.4 – Business Diagrams
      • 2.5 – SPC Charts
    • 3 – Model Elements
      • 3.1 – Data Entry Rules
      • 3.2 – Entities
      • 3.3 – Activities
      • 3.4 – Resources
      • 3.5 – Entity Arrivals
      • 3.6 – Entity Routings
      • 3.7 – Resource Assignments
      • 3.8 – Order Signals
      • 3.9 – Storages
      • 3.10 – Schedules
      • 3.11 – Action Logic
      • 3.12 – Expressions
      • 3.13 – Scenarios
      • 3.14 – Pick Lists
      • 3.15 – Linking Files
    • 4 – Model Objects
      • 4.1 – Introduction
      • 4.2 – Using Model Objects
      • 4.3 – Elements
      • 4.4 – Creating Model Objects
      • 4.5 – Updates
    • 5 – Model Simulation
      • 5.1 – Simulation Options
      • 5.2 – Simulation Window
  • Chapters 6-11
    • 6 – Output Report
      • 6.1 – General Information
      • 6.2 – Analyzing Output Report
      • 6.3 – Output Detail Report
      • 6.4 – Analyzing Output Data
    • 7 – Hierarchical Modeling
      • 7.1 – What is Hierarchical Modeling?
      • 7.2 – Benefits of Using Hierarchical Modeling
      • 7.3 – Defining Hierarchical Models
      • 7.4 – Advanced Hierarchical Modeling
    • 8 – Enhancing Access to Models
      • 8.1 – Import Data
      • 8.2 – Import from Model Objects
      • 8.3 – Mass Changes
      • 8.4 – Model Protection
      • 8.5 – Export Model Visuals
    • 9 – Optimization
      • 9.1 – What is SimRunner?
      • 9.2 – Where Do I Begin?
      • 9.3 – The SimRunner Interface
      • 9.4 – Analyze Model
      • 9.5 – Optimize Model
      • 9.6 – Menus
      • 9.7 – Getting Started
    • 10 – Modeling Techniques
      • 10.1 – Activity
      • 10.2 – Entity
      • 10.3 – Arrival
      • 10.4 – Routing
      • 10.5 – Resource
      • 10.6 – Storage
      • 10.7 – Decision Making
      • 10.8 – Cost
      • 10.9 – Statistics
      • 10.10 – Animation
      • 10.11 – Parallel Processing
      • 10.12 – Adding Fields to Objects
      • 10.13 – Model Objects
    • 11 – ProcessManager
  • Learning Center
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    • Sample Models
    • Self Teaching Guide
    • Tutorial Videos
    • User’s Guide
  • Support
    • Contact Support
    • Download Trial
    • Partners & Resellers
    • System Requirements
  • Chapter 10
    • 10.1 – Activity
      • Activity Time Variation
      • Processing Entities Concurrently at an Activity
      • Attribute-Dependent Activities
      • Percentage-Dependent Activities
      • Assembly Activities
      • Disassembly Activities
      • Recurring Activities
      • Grouping or Batching After an Activity
      • Grouping or Batching a Variable Quantity at a Specific Time
      • Ungrouping or Unbatching After an Activity
      • Grouping or Batching Before an Activity
      • Rebatch to a Previous Quantity
      • Ungrouping or Unbatching Before an Activity
      • Processing Individual Entities from a Batch
      • Scheduling Activities
      • Holding Entities Until a Condition is Satisfied
      • Interrupting an Activity
      • Using an Attribute as Time
    • 10.2 – Entity
      • Assembling Entities
      • Creating Entities
      • Creating Entities Under Certain Conditions
      • Dividing Entities
      • Reuniting Entities
      • Picking Up Entities
      • Separating Entities
      • Sorting Entities
      • Renaming Entities
      • Randomly Assigning Entity Attribute Values
      • Customer Reneging
    • 10.3 – Arrival
      • Constant Supply of Entities
      • Fixed Interval Arrivals
      • Random Interval Arrivals
      • Appointment Scheduling
      • Appointment Scheduling with Early/Late Adjustment
      • Batch Arrivals
      • Production Lot Scheduling
      • Job Shop Scheduling
      • Reorder Point Inventory Replenishment
      • Customer Arrival Patterns
      • Triggers
    • 10.4 – Routing
      • Percentage-Based Branching
      • Conditional Branching
      • Alternate Branching
      • Route on Demand (Pull / JIT)
      • Picking Up Entities
      • Moving the Midsection
    • 10.5 – Resource
      • Using a Resource at an Activity
      • Using a Resource to Move Entities
      • Keep a Resource throughout Multiple Activities
      • Using Multiple Resources
      • Using Alternate Resources
      • Determining the Resource Being Used
      • Prioritizing Resource Usage
      • Interrupting Resources
      • Scheduled Equipment Maintenance
      • Equipment Failure
      • Employee Absenteeism
      • Shifts & Breaks for Resources
      • Consumable Resources
      • Resource Sharing
      • Employee Availability
    • 10.6 – Storage
      • Stock Replenishment
      • Produce on Demand (Make to Stock)
      • Initializing Storage & Queue Contents
      • Determining Inventory Levels
      • Pulling Items Last In/First Out (LIFO)
      • Highest Priority Entities First
    • 10.7 – Decision Making
      • Conditional Decision Making
      • Probabilistic Decision Making
    • 10.8 – Cost
      • Resource Usage Cost
      • Activity Cost
      • Waiting Time Cost
      • Special Cost Assignments
      • Categorize Cost
    • 10.9 – Statistics
      • Tracking Entity Conditions
      • Tracking Contents
      • Tracking Times
      • Tracking Times Against a Standard
      • Tracking Resource Uses
      • Creating a 24-Hour Clock
      • On-Screen Variables
    • 10.10 – Animation
      • Changing Entity Graphics During Simulation
      • Hiding Connection Lines
      • Creating a Background Graphic
      • Changing the Speed of Animation
      • Importing Entity Graphics
    • 10.11 – Parallel Processing
    • 10.12 – Adding Fields to Objects
    • 10.13 – Model Objects
      • Service Level Agreement
      • Set Up an Interface
  • Introduction
    • Modeling Techniques
    • Change Log
    • Setup & Installation
  • Chapters 1-5
    • 1 – Getting Started
      • 1.1 – What Is ProcessModel
      • 1.2 – Basic Tutorial
    • 2 – Basic Functions
      • 2.1 – Setting Up ProcessModel
      • 2.2 – Department/Swimlane
      • 2.3 – Cause-and-Effect Charts
      • 2.4 – Business Diagrams
      • 2.5 – SPC Charts
    • 3 – Model Elements
      • 3.1 – Data Entry Rules
      • 3.2 – Entities
      • 3.3 – Activities
      • 3.4 – Resources
      • 3.5 – Entity Arrivals
      • 3.6 – Entity Routings
      • 3.7 – Resource Assignments
      • 3.8 – Order Signals
      • 3.9 – Storages
      • 3.10 – Schedules
      • 3.11 – Action Logic
      • 3.12 – Expressions
      • 3.13 – Scenarios
      • 3.14 – Pick Lists
      • 3.15 – Linking Files
    • 4 – Model Objects
      • 4.1 – Introduction
      • 4.2 – Using Model Objects
      • 4.3 – Elements
      • 4.4 – Creating Model Objects
      • 4.5 – Updates
    • 5 – Model Simulation
      • 5.1 – Simulation Options
      • 5.2 – Simulation Window
  • Chapters 6-11
    • 6 – Output Report
      • 6.1 – General Information
      • 6.2 – Analyzing Output Report
      • 6.3 – Output Detail Report
      • 6.4 – Analyzing Output Data
    • 7 – Hierarchical Modeling
      • 7.1 – What is Hierarchical Modeling?
      • 7.2 – Benefits of Using Hierarchical Modeling
      • 7.3 – Defining Hierarchical Models
      • 7.4 – Advanced Hierarchical Modeling
    • 8 – Enhancing Access to Models
      • 8.1 – Import Data
      • 8.2 – Import from Model Objects
      • 8.3 – Mass Changes
      • 8.4 – Model Protection
      • 8.5 – Export Model Visuals
    • 9 – Optimization
      • 9.1 – What is SimRunner?
      • 9.2 – Where Do I Begin?