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Chapter 10
10.1 – Activity
Activity Time Variation
Processing Entities Concurrently at an Activity
Attribute-Dependent Activities
Percentage-Dependent Activities
Assembly Activities
Disassembly Activities
Recurring Activities
Grouping or Batching After an Activity
Grouping or Batching a Variable Quantity at a Specific Time
Ungrouping or Unbatching After an Activity
Grouping or Batching Before an Activity
Rebatch to a Previous Quantity
Ungrouping or Unbatching Before an Activity
Processing Individual Entities from a Batch
Scheduling Activities
Holding Entities Until a Condition is Satisfied
Interrupting an Activity
Using an Attribute as Time
10.2 – Entity
Assembling Entities
Creating Entities
Creating Entities Under Certain Conditions
Dividing Entities
Reuniting Entities
Picking Up Entities
Separating Entities
Sorting Entities
Renaming Entities
Randomly Assigning Entity Attribute Values
Customer Reneging
10.3 – Arrival
Constant Supply of Entities
Fixed Interval Arrivals
Random Interval Arrivals
Appointment Scheduling
Appointment Scheduling with Early/Late Adjustment
Batch Arrivals
Production Lot Scheduling
Job Shop Scheduling
Reorder Point Inventory Replenishment
Customer Arrival Patterns
Triggers
10.4 – Routing
Percentage-Based Branching
Conditional Branching
Alternate Branching
Route on Demand (Pull / JIT)
Picking Up Entities
Moving the Midsection
10.5 – Resource
Using a Resource at an Activity
Using a Resource to Move Entities
Keep a Resource throughout Multiple Activities
Using Multiple Resources
Using Alternate Resources
Determining the Resource Being Used
Prioritizing Resource Usage
Interrupting Resources
Scheduled Equipment Maintenance
Equipment Failure
Employee Absenteeism
Shifts & Breaks for Resources
Consumable Resources
Resource Sharing
Employee Availability
10.6 – Storage
Stock Replenishment
Produce on Demand (Make to Stock)
Initializing Storage & Queue Contents
Determining Inventory Levels
Pulling Items Last In/First Out (LIFO)
Highest Priority Entities First
10.7 – Decision Making
Conditional Decision Making
Probabilistic Decision Making
10.8 – Cost
Resource Usage Cost
Activity Cost
Waiting Time Cost
Special Cost Assignments
Categorize Cost
10.9 – Statistics
Tracking Entity Conditions
Tracking Contents
Tracking Times
Tracking Times Against a Standard
Tracking Resource Uses
Creating a 24-Hour Clock
On-Screen Variables
10.10 – Animation
Changing Entity Graphics During Simulation
Hiding Connection Lines
Creating a Background Graphic
Changing the Speed of Animation
Importing Entity Graphics
10.11 – Parallel Processing
10.12 – Adding Fields to Objects
10.13 – Model Objects
Service Level Agreement
Set Up an Interface
Introduction
Modeling Techniques
Change Log
Setup & Installation
Chapters 1-5
1 – Getting Started
1.1 – What Is ProcessModel
1.2 – Basic Tutorial
2 – Basic Functions
2.1 – Setting Up ProcessModel
2.2 – Department/Swimlane
2.3 – Cause-and-Effect Charts
2.4 – Business Diagrams
2.5 – SPC Charts
3 – Model Elements
3.1 – Data Entry Rules
3.2 – Entities
3.3 – Activities
3.4 – Resources
3.5 – Entity Arrivals
3.6 – Entity Routings
3.7 – Resource Assignments
3.8 – Order Signals
3.9 – Storages
3.10 – Schedules
3.11 – Action Logic
3.12 – Expressions
3.13 – Scenarios
3.14 – Pick Lists
3.15 – Linking Files
4 – Model Objects
4.1 – Introduction
4.2 – Using Model Objects
4.3 – Elements
4.4 – Creating Model Objects
4.5 – Updates
5 – Model Simulation
5.1 – Simulation Options
5.2 – Simulation Window
Chapters 6-11
6 – Output Report
6.1 – General Information
6.2 – Analyzing Output Report
6.3 – Output Detail Report
6.4 – Analyzing Output Data
7 – Hierarchical Modeling
7.1 – What is Hierarchical Modeling?
7.2 – Benefits of Using Hierarchical Modeling
7.3 – Defining Hierarchical Models
7.4 – Advanced Hierarchical Modeling
8 – Enhancing Access to Models
8.1 – Import Data
8.2 – Import from Model Objects
8.3 – Mass Changes
8.4 – Model Protection
8.5 – Export Model Visuals
9 – Optimization
9.1 – What is SimRunner?
9.2 – Where Do I Begin?
9.3 – The SimRunner Interface
9.4 – Analyze Model
9.5 – Optimize Model
9.6 – Menus
9.7 – Getting Started
10 – Modeling Techniques
10.1 – Activity
10.2 – Entity
10.3 – Arrival
10.4 – Routing
10.5 – Resource
10.6 – Storage
10.7 – Decision Making
10.8 – Cost
10.9 – Statistics
10.10 – Animation
10.11 – Parallel Processing
10.12 – Adding Fields to Objects
10.13 – Model Objects
11 – ProcessManager
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Search for:
Chapter 10
10.1 – Activity
Activity Time Variation
Processing Entities Concurrently at an Activity
Attribute-Dependent Activities
Percentage-Dependent Activities
Assembly Activities
Disassembly Activities
Recurring Activities
Grouping or Batching After an Activity
Grouping or Batching a Variable Quantity at a Specific Time
Ungrouping or Unbatching After an Activity
Grouping or Batching Before an Activity
Rebatch to a Previous Quantity
Ungrouping or Unbatching Before an Activity
Processing Individual Entities from a Batch
Scheduling Activities
Holding Entities Until a Condition is Satisfied
Interrupting an Activity
Using an Attribute as Time
10.2 – Entity
Assembling Entities
Creating Entities
Creating Entities Under Certain Conditions
Dividing Entities
Reuniting Entities
Picking Up Entities
Separating Entities
Sorting Entities
Renaming Entities
Randomly Assigning Entity Attribute Values
Customer Reneging
10.3 – Arrival
Constant Supply of Entities
Fixed Interval Arrivals
Random Interval Arrivals
Appointment Scheduling
Appointment Scheduling with Early/Late Adjustment
Batch Arrivals
Production Lot Scheduling
Job Shop Scheduling
Reorder Point Inventory Replenishment
Customer Arrival Patterns
Triggers
10.4 – Routing
Percentage-Based Branching
Conditional Branching
Alternate Branching
Route on Demand (Pull / JIT)
Picking Up Entities
Moving the Midsection
10.5 – Resource
Using a Resource at an Activity
Using a Resource to Move Entities
Keep a Resource throughout Multiple Activities
Using Multiple Resources
Using Alternate Resources
Determining the Resource Being Used
Prioritizing Resource Usage
Interrupting Resources
Scheduled Equipment Maintenance
Equipment Failure
Employee Absenteeism
Shifts & Breaks for Resources
Consumable Resources
Resource Sharing
Employee Availability
10.6 – Storage
Stock Replenishment
Produce on Demand (Make to Stock)
Initializing Storage & Queue Contents
Determining Inventory Levels
Pulling Items Last In/First Out (LIFO)
Highest Priority Entities First
10.7 – Decision Making
Conditional Decision Making
Probabilistic Decision Making
10.8 – Cost
Resource Usage Cost
Activity Cost
Waiting Time Cost
Special Cost Assignments
Categorize Cost
10.9 – Statistics
Tracking Entity Conditions
Tracking Contents
Tracking Times
Tracking Times Against a Standard
Tracking Resource Uses
Creating a 24-Hour Clock
On-Screen Variables
10.10 – Animation
Changing Entity Graphics During Simulation
Hiding Connection Lines
Creating a Background Graphic
Changing the Speed of Animation
Importing Entity Graphics
10.11 – Parallel Processing
10.12 – Adding Fields to Objects
10.13 – Model Objects
Service Level Agreement
Set Up an Interface
Introduction
Modeling Techniques
Change Log
Setup & Installation
Chapters 1-5
1 – Getting Started
1.1 – What Is ProcessModel
1.2 – Basic Tutorial
2 – Basic Functions
2.1 – Setting Up ProcessModel
2.2 – Department/Swimlane
2.3 – Cause-and-Effect Charts
2.4 – Business Diagrams
2.5 – SPC Charts
3 – Model Elements
3.1 – Data Entry Rules
3.2 – Entities
3.3 – Activities
3.4 – Resources
3.5 – Entity Arrivals
3.6 – Entity Routings
3.7 – Resource Assignments
3.8 – Order Signals
3.9 – Storages
3.10 – Schedules
3.11 – Action Logic
3.12 – Expressions
3.13 – Scenarios
3.14 – Pick Lists
3.15 – Linking Files
4 – Model Objects
4.1 – Introduction
4.2 – Using Model Objects
4.3 – Elements
4.4 – Creating Model Objects
4.5 – Updates
5 – Model Simulation
5.1 – Simulation Options
5.2 – Simulation Window
Chapters 6-11
6 – Output Report
6.1 – General Information
6.2 – Analyzing Output Report
6.3 – Output Detail Report
6.4 – Analyzing Output Data
7 – Hierarchical Modeling
7.1 – What is Hierarchical Modeling?
7.2 – Benefits of Using Hierarchical Modeling
7.3 – Defining Hierarchical Models
7.4 – Advanced Hierarchical Modeling
8 – Enhancing Access to Models
8.1 – Import Data
8.2 – Import from Model Objects
8.3 – Mass Changes
8.4 – Model Protection
8.5 – Export Model Visuals
9 – Optimization
9.1 – What is SimRunner?
9.2 – Where Do I Begin?
9.3 – The SimRunner Interface
9.4 – Analyze Model
9.5 – Optimize Model
9.6 – Menus
9.7 – Getting Started
10 – Modeling Techniques
10.1 – Activity
10.2 – Entity
10.3 – Arrival
10.4 – Routing
10.5 – Resource
10.6 – Storage
10.7 – Decision Making
10.8 – Cost
10.9 – Statistics
10.10 – Animation
10.11 – Parallel Processing
10.12 – Adding Fields to Objects
10.13 – Model Objects
11 – ProcessManager
Learning Center
FAQ
Blog
Knowledge Base
Sample Models
Self Teaching Guide
Tutorial Videos
User’s Guide
Support
Contact Support
Download Trial
Partners & Resellers
System Requirements
Search for:
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