Resources
Add the people and equipment that do the work, set costs and shifts, and share them across activities.
- ResourceWhat a resource is (people and equipment), its units, and how to put it to work.
- Resource AvailabilitySet how much of its time a resource is available, by percentage or a fixed interruption pattern.
- Resource CostSet a resource's hourly or busy/idle rate, cost per use, and overtime multiplier, shown in the Resources report.
- Resource GroupsDraw from a pool of interchangeable resources, and require or alternate several pools, in the Resource Group Builder.
- Resource ConnectorsHow to attach a resource to an activity: Get and Free, Get and Keep, Free, and Alternate connections.
- Get and Free ConnectorSeize a resource for an activity and release it automatically when the activity finishes.
- Get and Keep ConnectorSeize a resource and hold it across later activities until a Free connection releases it.
- Free ConnectorRelease a resource that a Get and Keep connection is holding.
- Alternate ConnectorA backup resource for an activity, used only when the primary is busy.
- Assigning ResourcesConnect a resource to an activity so entities seize it, including using several resources at once.
- Resource PriorityDecide which activity or unit gets a resource first; a higher number is served first.
- Resource Downtime and MaintenanceModel resource breakdowns and interruptions, and choose what happens to work in progress.
- Employee AbsenteeismModel people who are sometimes absent by lowering a resource's availability.
- Resource SharingShare one resource pool across several activities.
- Consumable ResourcesConsumables are modeled with an Inventory node, not a resource.
- Tracking Resource UseRead resource utilization and state in the Resources report, and which unit an entity holds.
- Moving Entities with a ResourceUse a resource to carry an entity along a route.

